September 15, 2012

Phase II: Lunar Landscape & Missions

Scaled Drawings

Scaled Drawings and Missions


September 15, 2012

Phase II: Game Missions

Objectives Points Num. of Items Total Points
Push down starting base ramp 5 1 5
Collect Thorium 10 10 100
Collect water 5 15 75
Collect H3 25 5 125
Collect minor heritage artifacts 10 15 150
Picture of Apollo site 20 1 20
Leave seismograph and universal mirror 30  2 60
Pull up starting base ramp 15 1 15
Touch far side of the field 20 1 20
Go to charging station 25 1 25
Maximum Score     595
Touching the Apollo lander     -15 ea.    
Touching robot during game - 25 ea.    

 

September 15, 2012

Phase II: Lunar Landscape Design

Lunar Landscape



July 18, 2012

Team's Moonbots video essay is up!


July 17, 2012

Community Outreach Proposal

A successful demonstration will reach as many people as possible, not only kids but parents and adults in general since robotic teams need the involvement of adults as mentors and coaches. We would like to ask involvement from our sponsors so that we would be able to demonstrate our game and robot in a shopping mall or robotics tournament setting. We would like to do this because this kind of setting is very public and we would be able to attract the attention of many people walking by and be able to spread our game, project ideas, and mission of the competition to the people visiting the mall or event that day.



July 17, 2012

Lunar Landscape Proposal

Our perfect lunar landscape will be a place where human beings could find the materials needed to build a settlement that also is close by to an Apollo landing site so that the settlers could not only study the Moon, but also learn about the effects of long time exposure to the lunar conditions by studying the Heritage Artifacts on one of the sites.

After researching the different lunar landings we found about the Copernicus crater. This crater seems to be rich in iron, helium-3, and thorium. Iron would be a really valuable material for construction and helium-3 or thorium could provide the power needed to sustain the settlement. There is also the possibility of water ice deposit not too far from it. This crater is also close to two Apollo landing sites, 12 and 14, which will make it easier for settlers to study the effects of long time exposure on the artifacts left there.

Our field would consist entirely of Lego pieces. The starting base will be placed in a corner of the field. Near the base we would have the ridge diagonally cutting across the field separating the starting base from the rest of the game elements. Over the ridge we would have two differently sized craters, containing a different game element in each; one containing small pieces representing thorium, the other containing elements representing water. Down from the base, the ridge would divide to create a small area between the ridges, which could contain pieces representing helium-3. After the crates in the opposite corner of the field we would have models of an Apollo landing site such as the landing capsule, buggy, and flag. There would be small pieces scattered around that area similar to wrenches, pieces of space suits, and other items from Apollo missions on the moon. We would also have small bumps and hills spread along our landscape, and other loose pieces representing random rocks on the moon.

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